Sunday, December 5, 2021

Working on super hero RPG gaming

 This time it might really work!

I have decided to try FATE as the game system with Venture City providing most of the framework for powers. I may also make use of some of the ideas in Daring comics and also the origins, and playbooks from Worlds in Peril.

I really like the simplicity of Venture City, very quick and easy to build a character. The playbooks in WiP offer a path to explore the nature of the hero character to avoid the game just becoming a very long fight sequence.

 

Superhero 2021-2022


Skills [22]

Summary

Overcome

Create advantage

Attack

Defend

Athletics

General level of physical fitness, whether through training, natural gifts, or genre-specific means

X

X


X

Bureaucracy

Dealing with red tape. Laws etc

X

X

X

X

Burglary

Aptitude for stealing things and getting into places that are off-limits.

X

X



Contacts

Networking, making, maintaining connections

X

X


X

Deceive

Lying to and misdirecting people.

X

X


X

Drive

Operating vehicles and things that go fast

X

X

X

X

Empathy

Knowing/being able to spot changes in a person’s mood or bearing. The emotional Notice skill

X

X


X

Fists

Unarmed combat, including natural weapons, claws teeth, improvised items.

X

X

X

X

Investigate

To find things out through concentrated effort and in-depth scrutiny.

X

X



Knowledge

Knowledge and education

X

X



Notice

Ability to pick out details at a glance, and other powers of observation.

X

X


X

Physique

Natural physical aptitudes, such as raw strength and endurance

X

X


X

Pilot

Navigate vehicles through 3 dimensional environment, air, water, space

X

X

X

X

Provoke

Getting someone’s dander up eliciting a negative emotional response fear, anger, shame, etc.

X

X

X


Rapport

Making positive connections to people and eliciting positive emotion.

X

X


X

Resources

General level of material wealth in the game world and ability to apply it.

X

X

X

X

Science

Understanding & competence with the scientific method

X

X



Shoot

Ranged weaponry, either in a conflict or on targets that don’t actively resist your attempts to shoot

X

X

X

X

Stealth

To avoid detection, both when hiding in place and when trying to move about unseen

X

X


X

Technical

Practical ability to create, maintain & repair things

X

X

X

X

Weapons

Fight in close quarters with weapons

X

X

X

X

Will

General level of mental fortitude, the same way that Physique represents your physical fortitude.

X

X

X

X

The Basic Game Actions

Overcome:

  • True to its name, you tackle some kind of challenge, engaging task, or hindrance related to your skill.

Create an Advantage:

  • Whether you’re discovering something that already exists about an opponent or creating a situation that helps you succeed, creating advantages allows you to discover and create aspects, and lets you get free invocations of them.

Attack:

  • You try to harm someone in a conflict. That harm may be physical, mental, emotional, or social in nature.

Defend:

  • You try to keep someone from harming you, getting past


Starting skill levels, powers etc

All players start with 15 skills rated from +1 to +5. (A total of 35 points)

1 skill at +5

2 skills at +4

3 skills at +3

4 skills at +2

5 skills at +1

The remainder are at 0


Saturday, June 26, 2021

Talisman Adventures review

 

                                            Well this was unexpectedly good, go figure!

Well on a stupid whim, I decided to pick up this game just the other day. It is based on a tedious, pointless boardgame that I used to play in my more youthful days, back when I did not know any better. So what could go wrong with making an RPG out such a vacuous boardgame? Well everything! But, somehow the creators of this game managed to embrace many of the aspects of the world created for the boardgame, yet at the same time have sidestepped the limitations of the boardgame.

Monday, June 21, 2021

Enemy Rocket Ships

 


Our stalwart heroes will be going up against these. The bomber will be delivering the Purple Death to the planet Earth if the Earth does not capitulate.

The cruiser is the main workhorse of the Moon, while the heavy cruiser is a larger upgraded cruiser with more guns and a bigger crew.

These were done on Inkarnate, using de-saturated, and increased brightness, wooden ship templates that were also stretched, and narrowed.
 

Saturday, May 29, 2021

update to the Rocket ship

I went back to the project and came up with this.


 This works much better. The old version will be changed to become a grav-sled.

 

Tuesday, May 18, 2021

Well it looks like the Moon Men are set to invade the Earth...

 looks like we will need a rocket ship to hold them off. cue Dr Zarkoff...

This is my test to see what Inkarnate can do with something less fantasy, I think it worked out well.

It is a cutaway image of mans first rocket ship to take them to the Moon!





Sunday, January 31, 2021

Next roleplaying distraction...

 On my night stand...

With the Pulp Fantastic campaign going well, I have foolishly started looking at running a fantasy campaign...

Friday, January 8, 2021

Pulp Fantastic/Vortex system it is!

 So as of December of 2020 me and three mates have been playing Pulp Fantastic on Roll20.

Our game is set in 1937 and features three separate adventurers exploring the world, uncovering plots, and foiling villain of every stripe. One players character is a lord in London England while the other two characters call NYC their home. So far each player has had individual adventures, with no hint about the other characters, even though the plot line in NYC has had a tenuous connection to both adventurers located there.

So far it has been a slow build up of otherworldly encounters.The Lord has become the most involved as he has uncovered a plot by ancient creatures bent on global conquest and the destruction of humanity. Meanwhile in NYC Mac the knife, has become embroiled in a double homicide investigation, after having run to ground a kidnapper and murderer. Our other New Yorker, is slowly unraveling a mystery at the docks but at this stage we do not know what is at the heart of the mystery.

It has been great to get back into role playing, currently host 3 sessions a week, of around 2-3 hours. It has been providing me with hours of fun prepping adventures, researching the 1920's, reading pulp books to get the flavour and scouring the net for NPC pictures to invoke the mood and nature of those who pass through the lives of the adventurers.