Sunday, December 5, 2021

Working on super hero RPG gaming

 This time it might really work!

I have decided to try FATE as the game system with Venture City providing most of the framework for powers. I may also make use of some of the ideas in Daring comics and also the origins, and playbooks from Worlds in Peril.

I really like the simplicity of Venture City, very quick and easy to build a character. The playbooks in WiP offer a path to explore the nature of the hero character to avoid the game just becoming a very long fight sequence.

 

Superhero 2021-2022


Skills [22]

Summary

Overcome

Create advantage

Attack

Defend

Athletics

General level of physical fitness, whether through training, natural gifts, or genre-specific means

X

X


X

Bureaucracy

Dealing with red tape. Laws etc

X

X

X

X

Burglary

Aptitude for stealing things and getting into places that are off-limits.

X

X



Contacts

Networking, making, maintaining connections

X

X


X

Deceive

Lying to and misdirecting people.

X

X


X

Drive

Operating vehicles and things that go fast

X

X

X

X

Empathy

Knowing/being able to spot changes in a person’s mood or bearing. The emotional Notice skill

X

X


X

Fists

Unarmed combat, including natural weapons, claws teeth, improvised items.

X

X

X

X

Investigate

To find things out through concentrated effort and in-depth scrutiny.

X

X



Knowledge

Knowledge and education

X

X



Notice

Ability to pick out details at a glance, and other powers of observation.

X

X


X

Physique

Natural physical aptitudes, such as raw strength and endurance

X

X


X

Pilot

Navigate vehicles through 3 dimensional environment, air, water, space

X

X

X

X

Provoke

Getting someone’s dander up eliciting a negative emotional response fear, anger, shame, etc.

X

X

X


Rapport

Making positive connections to people and eliciting positive emotion.

X

X


X

Resources

General level of material wealth in the game world and ability to apply it.

X

X

X

X

Science

Understanding & competence with the scientific method

X

X



Shoot

Ranged weaponry, either in a conflict or on targets that don’t actively resist your attempts to shoot

X

X

X

X

Stealth

To avoid detection, both when hiding in place and when trying to move about unseen

X

X


X

Technical

Practical ability to create, maintain & repair things

X

X

X

X

Weapons

Fight in close quarters with weapons

X

X

X

X

Will

General level of mental fortitude, the same way that Physique represents your physical fortitude.

X

X

X

X

The Basic Game Actions

Overcome:

  • True to its name, you tackle some kind of challenge, engaging task, or hindrance related to your skill.

Create an Advantage:

  • Whether you’re discovering something that already exists about an opponent or creating a situation that helps you succeed, creating advantages allows you to discover and create aspects, and lets you get free invocations of them.

Attack:

  • You try to harm someone in a conflict. That harm may be physical, mental, emotional, or social in nature.

Defend:

  • You try to keep someone from harming you, getting past


Starting skill levels, powers etc

All players start with 15 skills rated from +1 to +5. (A total of 35 points)

1 skill at +5

2 skills at +4

3 skills at +3

4 skills at +2

5 skills at +1

The remainder are at 0


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