This time it might really work!
I have decided to try FATE as the game system with Venture City providing most of the framework for powers. I may also make use of some of the ideas in Daring comics and also the origins, and playbooks from Worlds in Peril.
I really like the simplicity of Venture City, very quick and easy to build a character. The playbooks in WiP offer a path to explore the nature of the hero character to avoid the game just becoming a very long fight sequence.
Superhero 2021-2022
Skills [22] |
Summary |
Overcome |
Create advantage |
Attack |
Defend |
Athletics |
General level of physical fitness, whether through training, natural gifts, or genre-specific means |
X |
X |
|
X |
Bureaucracy |
Dealing with red tape. Laws etc |
X |
X |
X |
X |
Burglary |
Aptitude for stealing things and getting into places that are off-limits. |
X |
X |
|
|
Contacts |
Networking, making, maintaining connections |
X |
X |
|
X |
Deceive |
Lying to and misdirecting people. |
X |
X |
|
X |
Drive |
Operating vehicles and things that go fast |
X |
X |
X |
X |
Empathy |
Knowing/being able to spot changes in a person’s mood or bearing. The emotional Notice skill |
X |
X |
|
X |
Fists |
Unarmed combat, including natural weapons, claws teeth, improvised items. |
X |
X |
X |
X |
Investigate |
To find things out through concentrated effort and in-depth scrutiny. |
X |
X |
|
|
Knowledge |
Knowledge and education |
X |
X |
|
|
Notice |
Ability to pick out details at a glance, and other powers of observation. |
X |
X |
|
X |
Physique |
Natural physical aptitudes, such as raw strength and endurance |
X |
X |
|
X |
Pilot |
Navigate vehicles through 3 dimensional environment, air, water, space |
X |
X |
X |
X |
Provoke |
Getting someone’s dander up eliciting a negative emotional response fear, anger, shame, etc. |
X |
X |
X |
|
Rapport |
Making positive connections to people and eliciting positive emotion. |
X |
X |
|
X |
Resources |
General level of material wealth in the game world and ability to apply it. |
X |
X |
X |
X |
Science |
Understanding & competence with the scientific method |
X |
X |
|
|
Shoot |
Ranged weaponry, either in a conflict or on targets that don’t actively resist your attempts to shoot |
X |
X |
X |
X |
Stealth |
To avoid detection, both when hiding in place and when trying to move about unseen |
X |
X |
|
X |
Technical |
Practical ability to create, maintain & repair things |
X |
X |
X |
X |
Weapons |
Fight in close quarters with weapons |
X |
X |
X |
X |
Will |
General level of mental fortitude, the same way that Physique represents your physical fortitude. |
X |
X |
X |
X |
The Basic Game Actions
Overcome:
-
True to its name, you tackle some kind of challenge, engaging task, or hindrance related to your skill.
Create an Advantage:
-
Whether you’re discovering something that already exists about an opponent or creating a situation that helps you succeed, creating advantages allows you to discover and create aspects, and lets you get free invocations of them.
Attack:
-
You try to harm someone in a conflict. That harm may be physical, mental, emotional, or social in nature.
Defend:
-
You try to keep someone from harming you, getting past
Starting skill levels, powers etc
All players start with 15 skills rated from +1 to +5. (A total of 35 points)
1 skill at +5
2 skills at +4
3 skills at +3
4 skills at +2
5 skills at +1
The remainder are at 0
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